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GoblinArt Video Game Blog

Bug in 40.05

July 31st, 2014 by

Hello,

I’m away on holidays and it appears a certain problem needs to be addressed – you need to add the line  [STRICT_POPULATION_CAP:220] to data/init/d_init.txt, otherwise no migrants will ever arrive.

Sorry for the problem, it will be fixed when I get back in three weeks – no updates in the meantime though!

2 komentarzy

0.40.05 released. Grass flowers fixed?

July 21st, 2014 by

…hopefully at least. I’ve been notified of problems with vault demons and angels, but those will probably need to wait until DFhack is released.

Have fun with the update!

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DFG for 0.40.03 released!

July 14th, 2014 by

Trucking along with Toady’s updates. Serious work will begin once Text Will Be Text (the plugin that offers nearly full graphics support) and Dfhack are done.

Please remember that you can subscribe to the entries RSS to be notified on all updates!

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DFG for 0.40.01 released!

July 9th, 2014 by

A preliminary, very basic release of DFG is up for grabs. It should work, though some symbols may be wrong here and there (especially in adventure mode). Once the appropriate dfhack plugins are ready, I’ll be moving to making my first DFG with actual full graphics support, yay!

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