Dwarf Fortress - Mike Mayday's graphical edition (DFG)
DFG is an unofficial semi-graphical version of Bay12's Dwarf Fortress. It makes use of modified tilesets, graphics sets and edited raws to take full advantage of what little GUI the game allows us to create.
Download the latest DFG HERE! (v34_11, updated 7 X 2012)
You can download the good old DFG22 (uses Dwarf Fotress 0.28.181.40d) HERE.
If you have problems or questions, please read the FAQ, check the latest changelog entry below and try asking in this thread first. If all else fails- shoot me an e-mail.
Well, here I am. Thanks for keeping interest to all of you who were willing to put up with my bullshit. I had a bit of a rough patch. Whether I'll be updating DFG for the next releases remains a question as I've lost much of my interest in DF. Then there is the fact that DFG has always been a shady business. I always feel a bit uneasy when receiving thanks for my work, seeing as how much of it was done by other people. The worst case are Tocky's dwarves- I actually did Tocky a disservicec here, by killing the old-school style of his work among other things. Nevertheless, I've received quite a lot of emails inquiring about an update so now that I have a resonable grip on my life, my conscience kept bugging me to get to work.
To all users old and new, I have a request: please visit the credits page (link on the left) and familiarize yourself with the artists whose work made DFG possible. And as always, let me know on the forums if there are any bugs (with the tileset itself, not the game of course!).
Track icons swiped from Phoebus for now, added a slightly improved embark profile.
In other news, hope you like the new website. Please update your bookmarks! I'll be launching a blog on game design soon, so stay tuned. If you like DF for its innovations, you'll be in for a treat!
New dwarven military icons! A shield currently means an elite soldier. Corrected the colours for the menus. Also left the up/down keys as the default < and >.
Minor tileset improvements. Still organizing new creature graphics!
The stones legend is back online, sorry for that!
All the icons from the main tileset are back (and some more new icons have been added). I'll now be moving on to implementing new creature graphics from the community.
Big thanks to Eric J. for spotting mistakes in the DIY tutorial!!
A quick upload of the new version, some stuff steel needs to be done, but it should be enough to play comfortably.
Some new creature grapghics.
Domestic animals by Thrin!
New graphics this weekend, here's a version update in the meantime. Finally got my stuff sorted out, expect more new stuff now!
Hey, sorry for the slow work guys. I'm gonna work on my timing I guess. New version up, no new graphics (coming soon) but at least it works (I hope?).
This is incredibly silly
What is this
I don't even
Not much to report except the Truetype font option (you can turn it off in data/init.txt)
Sorry for the delay, I was on holiday
Version b, fixed some goofs on my part
Toady's hotfix for the looK crash bug.
Another sync with Toady. I'm changing the name to reflect the version of DF used, minor dfg bugfixes will receive a letter :P
Migrated to 31.05
brought back tile background
Please post any problems and bugs in the forum thread!
sharks and a bugfix
shaded some dorfs
a bunch of new icons
added Magnut's graphics pack for the new beasties
Switched to df_31_03
Fixes and new icons, rearranged some graphics.
added the clown icon
Removed an unnecessary folder
Welcome to DF2010! Expect some minor instabilites. Doctors currently look like little purple skeletons. Sorry!
Switched to 40d18.
Brought back some optional tilesets, fixed the tanner icon.
Ditched the tile background (most people didn't like it).
Transfered to d16, added a semi-transparent tileset background, switched a few stone tiles to RantingRodent's (those cheese walls were bugging me), some small alterations. IF YOU GOT THE "NO mouse.png" error, please redownload DFG.
Added diagonal walls to the maydayMIX tileset (the one I'm currently using). Also, starting with this version, you get to choose different graphics sets- dwarves only for this version (TockyMayday dwarves or Beefmo dwarves). To enable the desired set, oppen the raw/graphics/graphics_mayday.txt and edit the [FILE: tags (see raw/graphics/mayday/ to view the options).
Aaaaand after a long break we have a jump to 40d11, with the -apparently- much needed PNG support. Also: more Beefmo than ever before!!! (=some Beefmo).
Forgot to actually restore the / and * keys, fixed now. The MIX version of the charset contains punctuation with tiny dots around it, as suggested by Deon.
BANG! More stuff. Dedicated icons for vermin, improved many charset icons. Multiple tileset flavours (MAX, MED, MIN) for those who prefer their punctuation intact. Water creatures working now(fixed spelling error).
Some fixes here and there, prettyfied the military, added skeletal eagles!
Created a completely new dwarven army, fitting the overall style. Enjoy!
Also some changes to the main tileset.
Lots of new stuff: new goblins (probably the first full set I made all by myself, yay), new humans (based on Sphr's but kinda not). Some DR placeholders remain, but we're getting close to completion, folks!
Moved to 40d.
19 VIII: MASSIVE UPDATE!!! I did a lot of work on everything... I'm not gonna bore you with the details, you can check everything out by yourself. Moved to 40a of course.
-Well, here we are- finally a fullscreen release! Great thanks to Toady for this improvement. Special thanks to Sphr for his beautiful sprites!!!
-This is what happens when Toady releases when I'm on holidays...
-another migration, 176.38c, sorry for the delay
-migrated to 176.38b
-added a good bunch of new graphics for various creatures (sphr's!)
-added a "lite" version of the characters tileset (see note above).
-migrated to 176.38a
-corrected a small bug with wrong graphic file dimentions
-moved to 38a
-ditched the blend/PNG patch for now
-changed the basic terrain tile from a dot to a bunch of dots- this makes reading elevation much easier and I believe it looks better in general. Sorry for messing up the text!
-this version uses the original raws, so it makes no use of custom object symbols. I'll need time to add those- around 20.II probably.
-added a couple of sphr tiles... there will probably be more, but I want to ask for his permission.
-moved to 33g
-changed a few creature icons
-the raw gem symbol is changed into a crystal icon, which looks weird for spider webs. If you're unhappy about this, please notify me
-moved to 33f
-updated a few tileset pieces (rips from other games)
-added the appointable noble icons (new function in 33f)