Bug in 40.05

July 31st, 2014 by


I’m away on holidays and it appears a certain problem needs to be addressed – you need to add the line  [STRICT_POPULATION_CAP:220] to data/init/d_init.txt, otherwise no migrants will ever arrive.

Sorry for the problem, it will be fixed when I get back in three weeks – no updates in the meantime though!

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0.40.05 released. Grass flowers fixed?

July 21st, 2014 by

…hopefully at least. I’ve been notified of problems with vault demons and angels, but those will probably need to wait until DFhack is released.

Have fun with the update!


DFG for 0.40.03 released!

July 14th, 2014 by

Trucking along with Toady’s updates. Serious work will begin once Text Will Be Text (the plugin that offers nearly full graphics support) and Dfhack are done.

Please remember that you can subscribe to the entries RSS to be notified on all updates!

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DFG for 0.40.01 released!

July 9th, 2014 by

A preliminary, very basic release of DFG is up for grabs. It should work, though some symbols may be wrong here and there (especially in adventure mode). Once the appropriate dfhack plugins are ready, I’ll be moving to making my first DFG with actual full graphics support, yay!


Mayday’s tileset v34_11a released

March 26th, 2014 by

A quick fix for the broken winter tree tiles has been released. Since it’s been quite a while since my last version, please notify me of any problems – I’m quite rusty.

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Welcome to my video game blog

March 25th, 2014 by

This is where I’ll be posting research material on cRPG design, some concept art and updates on my Dwarf Fortress tileset. See you soon!

P.S. If you wish to be notified of updates (including the DF tileset updates), you can use the RSS feeds in the sidebar. Please let me know if you have problems using them.


The Beginning

March 21st, 2014 by

Hello and welcome to my blog. This is where I’ll be putting my personal projects, like doodles, comics and articles. In the meantime, please take a look around the other Goblinart pages.

See you soon!